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Moorhuhn tricks

moorhuhn tricks

1. Okt. Moorhuhn 2 - Tipps & Tricks. Je nach Objekt gibt es unterschiedlich viele Punkte. Beginnen wir mit Schüssen mit normaler Munition. Dafür gibt's Punkte: Die Hühner im Vordergrund, 5 Punkte. Die Hühner in mittlerer Entfernung. Versuche soviel wie möglich von diesen zu erlegen. 10 Punkte. In "Moorhuhn 2"-Winter Edition finden sich viele solcher Rätsel und kleiner Geheimnisse. Die PC-WELT hat die ersten Tipps, Tricks und Rätsel.

All sales are final. Please be sure that you meet all of these download requirements for your game before you place your order. For additional information, please see the Purchase Terms.

You can redeem your code here and send the content directly to your system. You may also redeem your code via the Nintendo eShop on your system.

For step-by-step instructions, select your system: PT 7 days a week. Available Now Coming Jun 14, Eligible for up to Gold Points when you buy this game digitally.

You may also use Gold Points toward this purchase. Eligible for up to points Learn more. Select the game mode you like most: Single-player — You have 90 seconds to hunt as many chickens and collect as many points as possible.

Beat your personal record and compete with players around the world. Multiplayer — Two to four players alternate on the hunt for chickens and points.

Thanks to Dan Costenco for contributing to this tip. Shooting the fishing chicken is usually worth just 10 points. However, there is a way to earn more.

After he pulls the plug, a safe will fall from the sky and land on him, giving you 50 points. The safe will make an increasingly louder whistling noise as it approaches the chicken.

Waving the White Flag. If you shoot the chicken waving the white flag, it is considered a violation of the International Hunter Convention and you will lose 50 points per shot.

Chicken in the Car. Doing so will make the chicken easier to shoot as it will now peek out from all openings. The chicken is worth 25 points.

Tree and Hidden Treasure. This sleeping tree possesses the key that is necessary to open the locked safe. Wake the tree by firing repeated shots at it.

When the tree wakes, the key will appear in its branches. You can now use this to open the safe and obtain the Luciee Skycleaner Pro weapon. Occasionally, chickens emerge from the entrance to the shot-up farmhouse and run along the path in the background.

These chickens are fast, but worth 25 points each. A wood gate blocks the view of the farmhouse entrance. Destroy it for an extra 10 points , and an easier view of the path.

The gate is one of the keys to gaining access to the Bonus Level. The mailbox is worth 5 points, but also can aid you in obtaining more points.

At the beginning of the game, avoid shooting any of the flying chickens. This will cause the sky to fill with a chicken invasion and is a good time to use the Luciee Skycleaner Pro weapon.

The Mailbox is one of the keys to gaining access to the Bonus Level. Shooting this chicken earns 5 points. Shooting at the drawings earns points specific to each one.

Chicken in the Oil Drum. This chicken looks out from the drum in irregular intervals. Shooting it earns 10 points.

These chickens will run in front of the scrap iron car before taking flight. Chicken and the Kite. A chicken holding a kite flies across the horizon.

Shooting the abandoned kite is worth 25 points. Shooting in the reverse order however, earns even more points. The kite it still worth 25 points, but the falling chicken is worth 50 points.

If you disturb the sheep by shooting at them you will lose 10 points. However, firing repeated shots at the heart sends the sheep into action and earns you 25 points.

Jack and Joe the hedgehogs are playing Blackjack. I guess the easiest thing are the hardest to think of. I will try by laying traps and hope for the best.

Is there a way to get more ammo? Every level starts with just 5. The trick to level is to leave the initial room with 2 bombs. These two bombs will be needed to blow up the two rocks on either side of the fire.

Start by collecting all the objects possible with the exception of the coin in the top center. Note that the blue key is worthless but collect it anyway.

Next, drop a bomb down to the center bottom. Go down to the bottom, place a bomb next to the rock on the bottom right next to the coin in the bottom right corner.

Go up to the top and get the coin in the top center. Immediately go down to the bottom with the rocks falling on top of you.

The falling rock should land between you and the bomb you placed. Hit the rock spacebar to blow up the bomb and three rocks.

Go and get the coin in the bottom right corner. Place a bomb next to the bottom right rock to the immediate left of where you just picked up the coin.

Place a second bomb to the left of that one. Go up and drop a bomb down into the center bottom. This bomb should blow up the other two and allow you to exit to the right by getting another coin.

Note that the rest of the coins in this room are not necessary in order to get the "all treasure found". Sorry, the last post I made was for level , not The post tells you how to escape the initial room.

I am stuck on level ! Please someone help me! Penny - on level , to get the only two monsters at the bottom, you need to use your grenades to clear a path down the center to the bottom.

Then you need to drop a TNT barrel down the center There should be one right above the center you can just go underneath and drop.

This will clear a path for the monsters to escape. You can then either use any remaining grenades to get them or let them attack any remaining TNT barrels.

I followed your instructions and it worked! Can anyone help me. I can get all the ammunition but end up running out before I get all the monsters.

Hey Catster, A couple more tried after I posted and I actually figured it out. I just kept making the rocks fall and it did the trick.

Hi guys still stck on level 92, does aanyone have any time to give me a clue? The easiest way is to draw a map. You need to go from the original chamber left, then down, then up, then up again, then to the left, then to the right.

You end up in the chamber with two metal boxes at the bottom and a rock that blocks the end of a tube. Drop a grenade on the right-hand metal block and the rock will be destroyed and you can get through.

I need help with Level 78 - That IS a toughie. I found a bit of success by touching the bombs that are near rocks not dirt to set them off.

They seem to release fewer skeletons but still kill the ones trapped nearby. Chasing the skeletons around with bombs did not work well, but sometimes you get lucky.

Also, setting off a bomb when a loose guy is near works, too, but the timing is SO tricky. I am stuck on level There are a lot of bombs but I can only get 8 and that is not enough to kill all the monsters.

Can someone help me?? On the right side, go all the way to the top and into the chamber with the ton weights and grenades. Start at the top right - get the grenade, then go up and over and down to get behind the first ton weight and push it all the way to the right.

Do this with about 4 or 5 rows of weights and grenades, then move carefully to get the rest of the grenades - remember, weights will fall down if you stack them.

Get as many grenades as you can and you may need to use one to get rid of weights to get out at the bottom.

Now go over where the monsters are and do battle. Who has solved Level ? The way the room with extra ammo is set up, everything explodes in a free fall before I can collect them.

I can kill off the skeletons easily enough, but 4 or 5 grenades for 16 "fat alberts" in that traffic jam room is impossible!

Level extra ammo is all a matter of timing. Thank you, cgrwwest, for the way out of the initial room in Level Anyone know if a sequel is planned?

In Level 78, you may have to sacrifice the treasure. First set off time bombs abutting three skeletons, or at least two, until none are still trapped.

I spend a lot of time observing, to try to time the explosions to when the most monsters will be near. When only grenades are left, the survivors are usually spread out along a course around the edges.

I stand on the floor near the righthand wall, waiting, then move right before an approaching skeleton stabs me.

This makes it immediately move upward instead of making the full circuit. Some monsters I let go around the full path, stragglers I intercept, and eventually they start to come down the wall grouped closely together.

Then I hover about three spaces above the floor and drop a grenade when it will hit two or three at once. Does anyone else have more clever solutions?

You could rack up some really high scores this way maybe. Are you clearing a path so that the monsters have access to the ever-expanding blue blobs?

The monsters will punch them, resulting in a cascading explosion. If you keep the monsters from marching around in tiny circles, the last one eventually reaches a blue blob and socks it to finish the Level.

No ammo is needed, just blue blobs and dumb, angry monsters. Hello Pava It did work. Id told me to use those black balls. Thanks for your help.

I am now at level and offcouse I am stuck but still trying. Ireen, are you having trouble getting out of the first room? For me, the trick is digging out the dirt in the center block of the second row from the bottom.

Then the falling stones have somewhere to go. Just make sure you stay out of their way. After that, race past the falling impact bomb and get to safety.

From there, the trick is to grab the ice bonus, to freeze all the monsters. I go ahead and stomp the two monsters in that room and go to the next, where I pick up the jewel and second ice bonus and then leave through the bottom tube before the impact bomb hits the ground.

Quickly get to the room with the time bombs. I find one I can push down or to the right one square so that I can pass by, collecting jewels and stomping the four monsters at the bottom.

I quickly shatter the four skeletons at the bottom of the next room and go on to the next without clearing the rest of the room.

You may want to shatter two monsters in that next room - whichever kind is harder for you to kill - and you might have time to get all four.

And finally, retrace your path to clear out the few monsters, jewels, and food that you left behind. Even if the ice has worn off, there are so few left, your small cache of ammo will be enough to finish the job.

You might even want to go back into the first room and bomb the stones so you can get to those jewels on the floor.

So I ran out of ammo. I hope I can ask for help again if I am stuck again in one of the next games. I never did get past level If someone can help me that would be wonderful.

Here are my level-by-level moves grab jewels along the way: Push stone next to steaming impact bomb I. You can push I. Spacebar the stone into chain reaction.

Repeat the grenade drop on right end. Spacebar the stone on left end. Repeat the grenade drop here, too. Grab the cup of coffee - you need it by then.

Repeat Level 5 technique using the stone. Repeat Level 5 technique with IB. Repeat both Level 6 techniques. Level 5 tech again here.

Now it gets fun! Descent to the floor, face stone next to skeleton and spacebar. That should kill him and his buddy up-right.

Go to upper entrance and spacebar the stone. That should get all four upper monsters. If you do want the jewel, stomp the left one first, which makes the imprisoning stone slide, freeing the last skeleton.

Then move down one space just before he stabs you, and when he heads down, drop a grenade on his head. By the end of the round, you should still have 1 or 2 grenades left.

Pava, thanks for your help. I finished level 22 - yay!! I basically already had done it the way you recommended. Sallyann, are you stuck on nailing the sand beasts or holding out to get all the treasure?

I started at top right and shoved every other time bomb - the ones closest to the horizontal center of the chamber - against the right wall.

If you move quickly, the next lower bomb gets to the wall in time for the released sand beast to punch it. That blast releases the next sand beast, and the process continues down the wall.

This solution sacrifices a few monster "soul" baubles, so you may eventually want to come up with a more successful solution.

I then went back to the remaining right-side bombs and pushed them straight into the corridors to gain access to the treasures. I repeated the process on the left side, again using every other bomb but this time from bottom to top.

I hope this helps. Hey, does anyone know how to get the top half of the treasure in Level 64? Pava, Catster or whoever, I have a question about level

Jan Need for Speed - Payback: Dann spielt man im Fenstermodus. Fundorte aller Sammelobjekte im Video. Bevölkerungsreichste stadt deutschland Kingdom Hearts mein e-mail Ist dieser Beitrag hilfreich? So finden Sie genügend abschussbereite Moorhühner, um den Highscore zu knacken! Unendlich Munition, The 4th Survivor und Tofu Die besten kostenlosen Computerspiele aus der Download-Datenbank für Sie übersichtlich zusammengestellt. Unten meczyki na zywo befindet sich die Anzeige der übrigen Patronen für Ihre Waffe. Oben links wird die verbleibende Zeit für das Spiel werder hannover stream, während Sie oben rechts Ihren aktuellen Punktestand einsehen können. Wenn man bei der Vogelscheuche den Hut wegschiesst, bekommt man 25 Punkte. Wenn man oder mehr Punkte hat, kann man mehrmals auf das Schild mit dem Totenkopf ballern. Das Moorhuhn, das auf den Bienenstock schlägt, bringt mehr Punkte, wenn es mal geschlagen hat. Die Redaktion stellt die schönsten vor. Newsletter Mit diesem Formular kannst du den Spieletipps. Tipps und Tricks Weiter mit: Alle Safe-Codes für Tresore und Kombinationsschlösser Sollten Sie alle Geschosse abgefeuert haben, können Sie mit einem rechten Mausklick für neue Munition sorgen. Das Spielgeschehen ist nicht nur auf den zunächst sichtbaren Ausschnitt begrenzt. Schlüsselschwerter und Waffen im Überblick Ist dieser Beitrag hilfreich? Mehr Punkte durch das Huhn mit dem Drachen von:

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Für die Moorhühner weiter vorne bekommt man nur 5 oder 10 Punkte, weshalb sie eine nicht so hohe Priorität geniesen! Unendlich Munition, The 4th Survivor und Tofu Ab und zu haben Videospiele die Angewohnheit, ihren Figuren doch recht umständliche Namen zu geben. Stillgelegte Autos finden RX-7, E30 und mehr Die besten Programme aus der Download-Datenbank. Je mehr Sie davon in den vorgegebenen 90 Sekunden treffen, umso höher fällt Ihre Punktezahl aus. Schätze, Glücksembleme und mehr:

Moorhuhn Tricks Video

MOORHUHN 1

tricks moorhuhn - really

Irgendwann zeigt es "Hereispaziert" an. Aus einem Museum wird eine wertvolle Maya-Büste gestohlen. Alle Safe-Codes für Tresore und Kombinationsschlösser Die besten Programme aus der Download-Datenbank. Für jedes der vier Rotorblätter an der Windmühle bekommt man 25 Punkte. Schätze, Glücksembleme und mehr: Jan Kingdom Hearts 3: So kann man schneller scrollen!

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When I played just now, I had very good results shoving the second stone from the top, the one indented one more column to the right.

Then I waited for one of the freed ones to surf down on the same row as the exposed stone at far left, then stood behind it and shoved - one less monster.

Trying freeing the skeleton nearest the mines - when the area above him has been cleared, shove his roof over and let him out. Then you can retrieve the mines with no blast.

I worked across the top and had fantastic results by shoving the top stone to the right, then stomping the one I was standing on.

That should get you started, Karen. Jeanne, the key to using bubbles as weapons is simply shoving them, by using your spacebar, into the monster on the opposite side of the bubble.

In this case, you have to stand under a bubble and push your up arrow first, then hit the spacebar. A spacebar without establishing which direction you want to shove does nothing.

Work up the middle, popping all the monsters directly above you - just be sure to dodge falling stones! Experiment a bit until you learn the size of the blast zone.

If one or two do escape, you still have grenades and plenty of extra bubbles floating around to shove into the monsters as they pass by. Please let me know how that works for you.

Can anyone help me? I am stuck at level Cynthia, Level is wicked! The trick is to free both the sand beasts and the expanding blobs and wait for the sand beasts to punch the blobs, which hopefully will free more beasts and blobs.

I used one or two grenades to get started, then put a grenade in a carefully planned spot so that a sand beast would punch it and open up more beasts and blobs.

Sometimes I had to plant the fourth grenade, and sometimes not. It did help to wait for the blobs to multiply once or twice and then drop an overhead ton on one of their heads, aiming for a blob that would free more monsters when exploding.

Use the blobs and tons as bombs, and let the sand beasts destroy the blobs, the rock walls and themselves. I never thought of the blobs as frogs, but you can make a good case for it - very clever!

Thanks to Pava, I cleared level and also played all the way to Level ! I am redoing the whole game, this time trying to get all the treasures.

I find that certain levelsl ike lvl 76 is very hard to get all the treasures. Did anyone get all the treasures? Body squelching takes too many life points to reach the keys.

Does anyone know how to ace this level? My other frustration is Level , trying to save the bubble from falling bottle bombs. I searched the site of the German developers, but none of their other games is similar, and there is no sequel.

Does anyone know another game like Moorhuhn? Dear Pava I agree that this is really one of a kind game. It is not like other causal games that you play once and you get bored.

I have given up doing the treasures at lvl But Lvl 78 is equally frustrating. Always end up with not enough bombs to kill the last 5 skeletons.

Do you have any tips. If you need more, let me know. I can get some bubbles free but not in a way that I can get to the keys or the extra ammo.

No problems killing the three first monsters to the left. Dear Cougarina This is what I did to get all the treasure and moved on.

You need to free the first bubble and maybe another one from the side. Use the bubble to put out the fires for the blue key and the one with the monster chamber.

There is no point trying to free the bubbles at the bottom as you will find it is booby trapped by the exploding flasks. Instead expsose them and use it to kill the stupid sand monster.

Use all the bombs and weights skillfully - you can do it. When you are down to the last 2 monsters, walk through the fire to get the red key and get the treasures.

Be careful that you have at least 40 life points as you will get very hurt. Has anyone here played Beetle Junior 2? Most popular download sites no longer carry it my trial file is from November, , but I found it today at http: BJ2 adds some other features, like tornados that move objects far away and a potion that shrinks monsters, letting you gobble them up.

They add some fun twists. Any hints on that one? Hi, Becky, I think the trick to Level is getting the ammunition at the top of the upper left room where the skeletons are.

Use the top entrance tube to grab the ammo, then go back in the bottom tube to clear the dirt under the first skeleton, and bug out.

Everything will collapse and explode by itself. The rest is mostly a matter of timing and dodging the sand beasts in between launching rockets and dropping grenades.

I like to leave the single skeleton in the lower right room until the end, so I know I have enough ammo for the main battle. Does that help, Becky?

I can go into more detail if you need it. Follow-up to my Beetle Junior 2 post: The game is cool in that you can click to play any level without having completed the ones before it!

Level 81, however, seems to be impossible. All suggestions are welcome! Pava, I played the free download of it last night. Hey, Annie, you need all the bubbles, so play carefully how to maneuver them to put out the fires.

Let me know when you make it! Annie, I tried to get a monster and open a jewel chamber at the same time.

Each of those four chambers has a mortar round, which makes the ammo go farther. As much as possible, I used the other "weapons" instead of grenades.

Punch or stomp a stone to get a skeleton; release a sand beast and let him punch a bottle bomb. You might be able to place a grenade in such a way that it keeps a skeleton trapped until a sand beast can punch it, eliminating both with one weapon.

Just be as far away as you can when the explosion goes up. Are you collecting the "soul" baubles when a monster gets zapped?

They restore a couple of lifepoints, which may be enough to get you through. I am stuck on Level I run out of ammunition before I can kill all the monsters.

Can any one help me please? I keep running out of ammunition before I kill all the monsters. Can any one please help me that knows how?

Tom, I posted a detailed how-I-did-it about halfway up this page. It should work for you. Thank You Very Much pava! Your detailed description of beating Level 59 worked for me stupendously!

And a Merry Christmas to you too! Wigsey, Level is a total maze. Collect all the ammo along the way and be very frugal. Multitask as much as you can, like using one rocket do zap a skeleton and open a stone blockage at the same time.

I had to restart this level a number of times before I got it right. No ammunition needed - cool, huh? See if one of these posts are enough to reach the end.

Do you know you can destroy frozen monsters without ammunition? Move next to a monster right, left, above, or below , press the arrow key toward the beast, and hit the spacebar.

No ammunition needed at all! Shoving up will give you access to that upper room where you were stumped before. Get there before the first ice timer runs out, and you can get rid of most of the monsters without using any ammunition.

I can post a full walkthrough if you need more. Go up the tube and stand in the space directly below the sand beast.

Press your Up arrow one more time, just to be certain. Moorhuhn will push up but not be able to move forward. Then hit your spacebar , just like you would if you were launching a weapon.

That makes Moorhuhn shove the frozen beast, and the beast will be shattered. I really think you have the rest.

Oh, hunter, level is nothing short of demonic! I had to try it several times before I found something that works without a lot of risk from those blue Expanding Blobs my term for them.

Here are the notes I took for the next time I play: First get the Sand Beast to the left. Go left in the middle row above you, then up the tube, and push the stone into the fire.

Collect the upper treasure if you want, then push the bubble into the fire. Go down to where you started and clear the dirt ONLY in the row to the right.

Stone-shove the Expanding Blobs, then quickly dig below and to the left to the turner. Turn once, return and drop a grenade on the Expanding Blobs, then grenade the rock wall.

My next note says "set up and grenade Skeleton," but I suspect that may mean to plant a grenade that a released Sand Beast will punch, destroying them both.

Instead, return to the initial shaft that is now a horizontal row. Free the Sand Beasts in the upper columns one by one. There is plenty of ammunition above each monster, so you can plant grenades or mines to get rid of the beasts.

If you want the rest of the treasure, before you release the last Sand Beast, go back and push the turner twice.

You can then collect the treasure in other end of the long shafts where the sand beasts were. The stones will have fallen out of your way. Then hit the turner two more times and finish off the last monster.

Questi due bombe saranno necessari per far esplodere le due rocce su entrambi i lati del fuoco. Poi, caduta una bomba verso il basso al centro.

Andare fino in fondo, piazzare una bomba vicino alla roccia in basso a destra accanto alla moneta in basso a destra. Andate fino in cima e prendete la moneta in alto al centro.

Immediatamente andare fino in fondo con le rocce che cadono su di voi. Hit the rock barra spaziatrice per far saltare la bomba e tre rocce.

Andate a prendere la moneta in basso a destra. Tree and Hidden Treasure. This sleeping tree possesses the key that is necessary to open the locked safe.

Wake the tree by firing repeated shots at it. When the tree wakes, the key will appear in its branches. You can now use this to open the safe and obtain the Luciee Skycleaner Pro weapon.

Occasionally, chickens emerge from the entrance to the shot-up farmhouse and run along the path in the background.

These chickens are fast, but worth 25 points each. A wood gate blocks the view of the farmhouse entrance. Destroy it for an extra 10 points , and an easier view of the path.

The gate is one of the keys to gaining access to the Bonus Level. The mailbox is worth 5 points, but also can aid you in obtaining more points.

At the beginning of the game, avoid shooting any of the flying chickens. This will cause the sky to fill with a chicken invasion and is a good time to use the Luciee Skycleaner Pro weapon.

The Mailbox is one of the keys to gaining access to the Bonus Level. Shooting this chicken earns 5 points. Shooting at the drawings earns points specific to each one.

Chicken in the Oil Drum. This chicken looks out from the drum in irregular intervals. Shooting it earns 10 points.

These chickens will run in front of the scrap iron car before taking flight. Chicken and the Kite. A chicken holding a kite flies across the horizon.

Shooting the abandoned kite is worth 25 points. Shooting in the reverse order however, earns even more points.

The kite it still worth 25 points, but the falling chicken is worth 50 points. If you disturb the sheep by shooting at them you will lose 10 points.

However, firing repeated shots at the heart sends the sheep into action and earns you 25 points. Jack and Joe the hedgehogs are playing Blackjack. If shoot them you will lose 50 points.

But you can join their game by shooting at the deck to draw a card. Your ante of 5 points is deducted from your score. Blackjack 21 wins you 50 points.

A bust wins nothing and the card game is over. If you draw a total between 17 and 20, you can "stand" by shooting at the turned cards and their total will be added to your score.

You can then play the game again if you wish. The treasure chest contains the Luciee Skycleaner Pro weapon, which can be used for three seconds to clear the area of all flying chickens.

Open the lock with the key acquired by shooting the tree, or by shooting the treasure chest repeatedly. There are three keys to gaining access to the bonus level.

Running Chickens Occasionally, chickens emerge from auto spiele app entrance to the shot-up farmhouse and run along the path in the background. Chicken in the Oil Drum. For opskins seriös, solving Level was a matter of planning. The turner is the saving grace, Becky. For me, the trick is to work up the moorhuhn tricks wall, freeing a few skeletons, then do a controlled release of the stones above so they fall on the deutschland nordirland. Wow Treasure Jewel Forest Escape. Please click and report any spam comment. However, firing repeated shots at the heart sends the sheep into action and earns you 25 points. I never thought of the blobs as frogs, but you can make a good case for it - very clever! See if one of these posts are enough to reach the end. Please be sure that you meet all of these download requirements for your game before you place your order. Use the turner and stand under the turner while the stones fall.

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